
Part of our INSYDIUM Fused Collection, X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.
Pixel scrambling, hidden adversarial perturbations, and embedding misleading textual metadata.
The is moving beyond simple technology critique toward a militant "counter-intelligence." They aren’t just looking at the code; they are looking at the power dynamics behind it. algorithmic sabotage research group %28asrg%29
: Their work isn't just theoretical; it involves "getting hands into the guts of systems" to understand and disrupt them. 🛡️ Strategic Methodologies 🛡️ Strategic Methodologies They threw a wooden shoe
They threw a wooden shoe into the gears. The machine stopped. And no one got hurt. expanding tactical toolkit
When a rideshare algorithm began systematically refusing service to predominantly minority neighborhoods—not out of bias, but because surge pricing models learned those areas had “lower historical tip rates”—the ASRG struck. They deployed a fleet of low-cost, Arduino-controlled signal emitters that mimicked the telemetry of a broken-down car. To the AV’s sensors, a phantom obstruction appeared at every intersection in the redlined zone. The algorithm, trying to route around a nonexistent crash, froze in recursive confusion. Within six hours, human dispatchers overrode the system. The algorithm was retrained. The neighborhood got service again.
The group documents and develops strategically offensive methodologies to disrupt AI-driven frameworks, including:
This article offers a comprehensive exploration of ASRG: its conceptual foundations, ten-point manifesto, expanding tactical toolkit, international workshops, and the broader context of data poisoning and adversarial AI research within which it operates. It also examines criticism and doubts about its effectiveness, while situating ASRG within the long historical lineage of technological sabotage.
Pixel scrambling, hidden adversarial perturbations, and embedding misleading textual metadata.
The is moving beyond simple technology critique toward a militant "counter-intelligence." They aren’t just looking at the code; they are looking at the power dynamics behind it.
: Their work isn't just theoretical; it involves "getting hands into the guts of systems" to understand and disrupt them. 🛡️ Strategic Methodologies
They threw a wooden shoe into the gears. The machine stopped. And no one got hurt.
When a rideshare algorithm began systematically refusing service to predominantly minority neighborhoods—not out of bias, but because surge pricing models learned those areas had “lower historical tip rates”—the ASRG struck. They deployed a fleet of low-cost, Arduino-controlled signal emitters that mimicked the telemetry of a broken-down car. To the AV’s sensors, a phantom obstruction appeared at every intersection in the redlined zone. The algorithm, trying to route around a nonexistent crash, froze in recursive confusion. Within six hours, human dispatchers overrode the system. The algorithm was retrained. The neighborhood got service again.
The group documents and develops strategically offensive methodologies to disrupt AI-driven frameworks, including:
This article offers a comprehensive exploration of ASRG: its conceptual foundations, ten-point manifesto, expanding tactical toolkit, international workshops, and the broader context of data poisoning and adversarial AI research within which it operates. It also examines criticism and doubts about its effectiveness, while situating ASRG within the long historical lineage of technological sabotage.
xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.
The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.
Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.
Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.
Our time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.
If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.
X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colors. You can even use sound to texture your objects.
Perfectly partnered with INSYDIUM’s Cycles 4D and also compatible with the following: