The development process is split into three distinct phases: , Development , and Polish . During these phases, you must adjust various gauges that impact the final product's quality.
As revealed by developer Binogure in a community discussion, if your team production is 1.5x the requirement, you need to scale the sliders accordingly. In this scenario, a 40% requirement becomes 60%. A 20% requirement becomes 30%. This advanced technique prevents your high-skilled employees from "over-delivering" in a way that breaks the game’s balance.
An advanced game engine is critical to calculate complex background simulations, while system design dictates the game's rules. Physical level design is largely irrelevant. 40% Design: 50% Level Design: 10% Casual / Arcade city game studio sliders
Adventure games turn the focus completely toward narrative structure, audio-visual atmosphere, and world building. 40% Graphics: 30% Sound: 15% Tech: 15%
This boost is particularly noticeable when adjusting sliders on large, complex projects. In previous versions, the UI could lag or stutter. Now, the interaction is instantaneous. Furthermore, the same update fixed "mouse wheel scrolling the page when adjusting sliders," a minor but infuriating bug for precise tuners. The development process is split into three distinct
When you choose a target audience (Young, Mature, All), it subtlely alters how your sliders perform.
Focus on only 1 or 2 high sliders (e.g., Action: Max, Others: Low). In this scenario, a 40% requirement becomes 60%
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: You pull Artificial Intelligence all the way down. Since it’s a standard RPG, complex enemy AI isn’t as vital as a well-designed floor layout. Phase 3: The Polish (World Design, Graphics, Sound)
Every game you create in City Game Studio requires you to balance design priorities across two distinct phases. These sliders represent where your development team focuses their time, energy, and talent. Phase 1: Core Design Focus
According to the game's developers on the City Game Studio Steam Forums , multi-genre games utilize a strict mathematical average of both selected genres. Example: Blending Action and RPG