What is your (absolute beginner, intermediate, etc.)? What digital art software do you plan to use?
This is arguably the most critical module for creating "quality" art.
Term 1 focuses on four core pillars that every digital artist needs to master before moving into complex subjects like anatomy or character design. cubebrush art school term 1 by marc brunet extra quality
Establishing the viewer’s eye level.
Cubebrush Art School is marketed as a complete digital art education for a fraction of the cost of traditional art schools. represents the freshman year of this curriculum. It is not merely a collection of "how to draw" videos; it is a rigorous, project-based program designed to take a hobbyist and instill the professional workflow required in the entertainment industry (Video Games, Film, Animation). What is your (absolute beginner, intermediate, etc
Term 1 focuses on building foundational art and technical skills through four primary classes:
: Marc demystifies 1-point and 2-point perspective. You’ll move from drawing simple blocks to constructing entire rooms and environments that feel grounded in 3D space. Term 1 focuses on four core pillars that
| 📚 Class | 🎯 Core Skills | 🎨 Why It's a Game-Changer | | :--- | :--- | :--- | | | Understanding human anatomy, proportions, gesture, and rhythm. | Builds core observational skills. While the subject is classical, the analytical approach to form and movement translates directly to designing believable, dynamic characters, both human and non-human. | | Perspective 1 | Mastery of 1, 2, and 3-point perspective to create convincing 3D space. | Ends the struggle of "flat art." This gives you the tools to construct immersive worlds, environments, and props with realistic depth and spatial logic. | | Photoshop for Digital Production 1 | Navigate Photoshop's interface for digital painting, master key shortcuts, and set up a professional workflow. | Unlocks the software. You'll learn to use the program as a seamless extension of your mind, not as a confusing obstacle. | | Visual Communication 1 | Control of shape language, silhouette, composition, and how to guide a viewer's eye. | Bridges the gap between "drawing" and "design." This teaches the crucial skill of communicating ideas, emotions, and narratives effectively through visuals. |
Constructing a complete sci-fi or fantasy room using strict 2-point perspective grid lines.