The 1:2.33 ratio makes it an elongated, tall font that is highly legible even from a distance.
// Definition of the bitmap data (Abbreviated for this paper) // In a real file, this contains the full hex data for 95 chars. const uint8_t Font6x14[95 * 12] = // Space (0x20) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // '!' (0x21) 0x00, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // ... (Full hex data continues for all characters) // 'A' (0x41) - Example data 0x00, 0x00, 0x3C, 0x00, 0x42, 0x00, 0x42, 0x00, 0x7E, 0x00, 0x42, 0x00, ;
If you need to edit specific characters (such as adding custom symbols or currency signs), you can use open-source font generation tools: Great for exporting raw arrays. Font 6x14.h Library Download
Extremely low, storing only the necessary ASCII printable character set (usually from space 0x20 to tilde 0x7E ). Why Use a 6x14 Pixel Font?
This specific file is most famously associated with the , a popular Arduino library for driving large-format P10 LED matrix panels often used in scrolling signs and scoreboards. Each character is represented by a C/C++ array of bytes, where each byte corresponds to a row of pixels. Fonts used with Adafruit_GFX are defined by a GFXfont struct, which contains the array of bitmaps, the first and last character in the set, and the vertical advance (Y advance) for each character. The 1:2
The modern standard for embedded monochrome displays is the library.
// Exclamation mark ! (ASCII 33) 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, (Full hex data continues for all characters) //
It offers a "tall" look that mimics modern UI typography better than blocky square fonts. Why Use the 6x14 Font Size?
void Display_DrawChar(int x, int y, char c, uint16_t color) c > 126) c = ' '; // Calculate memory offset for the target character uint16_t font_index = (c - 32) * 14; for (int row = 0; row < 14; row++) // Read byte for the current row uint8_t byte = font_6x14_data[font_index + row]; for (int col = 0; col < 6; col++) // Check if the specific pixel bit is active (MSB alignment) if (byte & (0x80 >> col)) Display_DrawPixel(x + col, y + row, color); Use code with caution. Integrating with Popular Graphics Libraries 1. Adafruit GFX (Arduino)
// ... (Full bitmap data for characters 34-125 goes here) ...