Guide — Kenshi Shift F12

Placed a Wind Generator slightly too far from your base? Or maybe a Mod-added building is clipping into a hill? Select the building while in Shift+F12. Use the to slide it into place.

: Move your entire squad across the map by repositioning the camera in the editor, saving, and reloading with "reset squad positions" checked. Base Ownership Fixes

Wait a few seconds for the game to recalculate the walking paths, then close the menu. 🏗️ Advanced Base Building Techniques kenshi shift f12 guide

The Shift+F12 editor is powerful but dangerous. Improper use can lead to broken save files, disappearing items, or floating structures. 1. How to Access the Shift+F12 Menu

If you place a building via the editor, or if you bought a house in a Holy Nation city but the game still labels it as "Resident," you must manually assign it to your squad. Click the building while the Shift+F12 menu is active. Look at the small properties window that appears. Locate the or Owner field. Placed a Wind Generator slightly too far from your base

The Shift+F12 menu features a button in the top left corner.

Empty the buildings of items before moving them to prevent items from disappearing. 3. Fixing Pathfinding: Ctrl+Shift+F11 Use the to slide it into place

Always before experimenting, and treat the "Save Mod" button like it's a live explosive. As long as you keep your gameplay separate from your modding experiments and use the reset squad position trick for teleportation, you'll be more than fine. Use the power wisely, wanderer.

This automatically reconciles items that are locked or incorrectly positioned. Summary of Essential Controls Toggle Editor. Left-Click + Drag: Move Building. Ctrl + Shift + F11: Rebuild Navmesh (fixes walking issues). Delete Key: Delete selected item.